Final Film: Majan Reflection
reflective document
Final Film: Research Portfolio
Research portfolio
Final Film: Supplementary Portfolio
Supplementary portfolio
Final Film: The Art of Book
final art book
Final Film: Production Schedule
I have roughly planned out my production schedule for the next 15 weeks, breaking down each job I will need to have completed and by when, from rough animation clean ups and backgrounds. I have created simple colour-coded cells to allow me to keep track of my progress, red = not complete, orange = in […]
Final Film: Finalisation
From my newly created thumbnails, I took one of them into Maya and created a quick 3d environment to help with angles and perspective of the environment, based upon the thumbnail. I also modelled the interior of the time travel agency using maya and also painted over that to get concept design. From the paintover […]
Final Film: Development
After discovering the character head and body style I wanted for my character I began to develop them further, creating both body designs as well as different outfits designs for the character. Being satisified with where the character designs were going, I turned my attention back to the environment designs. I started by working into […]
Final Film: Initial Ideation
With an idea and narrative in place to begin with, I started researching the different settings the character would find themselves in within my film, those being; Sci-fi cities and skyscrapers, the great fire of london, jerusalem and the last supper, ancient egypt and the pyramids and the jurassic era, from which I created mood […]
Final film: First Ideas
Going into this project I wanted to create a film that had a varied assortment of environments to help further my skills as an environment artist whilst also building up work to go into a portfolio. So for my first idea, my film was to be set in a sci-fi world following a police officer […]
ANIGP Write Up
For the Animation Group project, we were tasked with finding mythological stories that could be created into an animated film, going through the pre-production and production stages. For our film, we decided to use the story ‘The Trolls of Vik’, a story originated in Iceland and based around three large rock formations off the coast […]
Trolls of Vik – Final Film and Contribution Reel
Final Film: Contribution Reel:
Nursery Rhyme – 3 Blind Mice
Mice character designs: Mouse animation Test: Storyboard: Environment tests: Environment animation tests:
Class workshops
Animal Studies: Head Modelling: Animation Tests:
Sovis – Music Video
My Contribution: Initial ideation: My Finalised assets: Collaborated scene:
Scene 3: Cinematic – Final Product
For the final product I put the scene into after effects, adding a glow effect onto the advertisement signs, to make them look more neon. I animated a bullet train passing through the scene as the sleek design fits in with my art direction than a regular train. I also added a rainfall effect over […]
Scene 3: Cinematic – Water Reflections
Using the buildings in the scene I created copies of them manipulating their positions and opacities and adding a filter over them to make it look as though the ground is wet and the buildings and signs are being reflected onto the ground as I intend to add rain into the scene.
Scene 3: Cinematic – Colour Balance/ Development
I then used colour balance to adjust the colours, making it less pink/green and more pink/blue, which are the colours that are heavily featured in neo-style cities. I added advertisements onto the buildings which was inspired by the film Bladerunner, helping to add to the futuristic, neo-city art direction.
Scene 3: Cinematic – Masking/ Colour Adjustment
Using an image of skyscrapers I found on the internet, masked it with the photograph I took to create a more dense looking city shot, I then adjusted the hue and saturation of the image to make it look as vibrant and neon as my intended art direction.
Scene 3: Cinematic – Initial Photographs
For the third scene, I took a photograph of a plaza outside of some apartment blocks, with the intention of using it to create a cinematic scene in the cyberpunk/ neo-Tokyo style.
Scene 2: Mixed Media – Final Product
I added my character to the masked background on after effects, along with a blank PNG layer so I could add the snowfall effect from after effects on top of the scene to make it more active and help combine the two contradictory styles, I animated the character just by rotating it slightly left to […]
Scene 2: Mixed Media – Animated Character
For the second type of media of the mixed media, I created a yeti-like creature on animate to import into the scene, I made his fur vibrant blue and purple so I could later key it out in after effects to give him a real world texture of fur.
Scene 2: Mixed Media – Masking/ Colour Balance
Using the images I found, I created a singular image by masking them together, I then adjusted the image to colour balance the trees in the front to as similar hue of blue that the cave used, making it though as they belonged together.
Scene 2: Mixed Media – Initial Imagery
For Scene 2, mixed media, I have an idea of where I want to take it from the start, so for the initial images to use for the scene, I used the internet to find images of snow, snow covered trees and ice caves.
Scene 1: Character/ Background Match – Final Product
Along with the painted background and cyclist, I also added some objects in the foreground on separate layers, so they could be utilised in after effects to create a parallax effect from them, they were also objects I painted to keep with the art direction of the scene. I added audio of a bike […]
Scene 1: Character/ Background Match – Art Direction
After discussing my art direction with a tutor, I decided to make the scene in a painterly style, I started by painting over the masked image I created to make it look like a painting, I then found an image of a cyclist on the internet and applied the same technique to it so it […]
Scene 1: Character/Background Match – Masking/ Photo Manipulation
With the photos I took, I masked them together to make a single image to use as the background for the scene, I then manipulated the image, adjusting the hue and saturation of the image as well as adding an orange filter over the top of it using the blending options.
Scene 1: Character/ Background Match – Initial Photographs
For the first scene, character matching the background, I went out and took photographs of a park, getting different angles of the same area with the intention of creating a single image using the masking tool in Photoshop.
Group Project Show Bible
stand by me show bible
Environment Design – Concept Art
For the art direction of the film, I took inspiration from the TV show Gravity Falls, using saturated colours for the environments as well as heavy outlines for the individual objects within the scene, this helped them stand out within the image and gave the environment a cartoony effect, making it very contrasting to the […]
Character Lip Sync Animation Test
With the character Gordie created, I decided to make a Lip Sync animation test using audio from the campfire scene from the film, I found this difficult as it was my first time attempting to animate a lip sync, the use of multiple mouth shapes as well as timing them and their positions to […]
Character Design – Expression Sheets
I created some expression sheets for the two characters I created to show a range of emotions the boys could show within the film, tailoring the expressions to their own personalities showing individuality from each other.
Character Design – Chris Character Sheet
With the shapes and pose decided for the character I chose the colour palette of white/grey as because as clothing options, those colours can be considered to be the “cheapest” options as the character isn’t very rich compared to that of the other boys in the film.
Character Design – Chris Full Body
Using the shape studies from the start of the project, I went on to create a design for the character Chris, focusing on shapes that would portray his character of being strong and the leader of the group. The pose of him with his hands against his hips helps portray that sense of strength within […]
Character Design – Gordie Character Sheet
For my final character design I went with the orange/ grey colour palette, as it would stand out the strongest against the green backgrounds of the forests the character would be journeying through in the film.
Character Design – Gordie Colour Studies
After settling on a design for the character Gordie, I then went about doing multiple colour studies of that character to find one with a good colour palette that would stand out against the backgrounds of the film. Also looking at different skin tones to see how that would affect the character as well as […]
Environment Design – Production Art
I created some production art of objects that would be seen within the film, to get a sense of the art style the environment would be shown in. I played around with different train designs that could be potentially used in the film, even looking at making the train a scarier and more intense version […]
Environment Design – Environment Thumbnails
I digitally painted some environment thumbnails, using the scenes from the film as a basis for the environment concepts. I focused on values when doing so to show depth within the image.
Environment Design – Colour Experimentation
I recreated a still from the film on photoshop, and experimented with it, using different colours show different moods the same image could obtain, I also painted a study of the still using accurate colours to the original to recreate it.
Character Design – Gordie Full Body
From the head studies, I then progressed to the body shape, keeping with the look I used for the heads, I drew the body as long and rectangular again conveying height and leanness, I tried several poses before settling on the hand across chest pose, as this was more in line with Gordies and quiet […]
Character Design – Head shape
After the initial shape studies, I decide to move forward with a long, rectangular head shape, to help represent the characters’ height and leanness, I then when through multiple iterations of the head shape changing the facial features to try and convey a youthful look.
Group Project – Stand By Me: Character Shape Studies.
We were given the film, Stand By Me (1986) as the basis for our animated adaptation. After watching the film, I began by creating various body and head styles with different shapes as the foundation to see which shape would be a good representation for the characters in the film, as each shape conveys a […]
The Escape – Final Film
This is the final rendition of my film for the – ‘The Escape’ project, I have added the final textures to it. I am happy with how the film turned out as it is more or less shot for shot what I wanted to portray from the planning stages of the project. There are things […]
The Escape – Untextured Film
Here I have made my final film, using full assets in each shot as well as having the final sound design under the footage, with only missing the textures for the models.
The Escape – Previs
I created a 3D previsualisation of my film, using the 2D animatic I made as a template for it, keeping the same music and timings for each shot to show the idea in a 3D format.
The Escape – Animatic
I created an animatic of what I intend to have in my animation, using the thumbnails, expressions and poses I drew as a guide for each scene.
The Escape – Poses and Reference
Using photo reference I took of my friend, I drew Max in a series of poses that I am planning on having him do in my animation.
The Escape – Expressions
I drew some expression that I would potentially have Max portray throughout the film, using the model I tried to recreate those same drawings to see what I had to work with when controlling Max’s facial expressions.
The Escape – Environment Concepts
Using the colours I previously looked at to convey mood, I attempted to create some environment concepts as way to show the tone that I want each scene to communicate to the audience.
The Escape – Colour
I looked at some basic colours I would us for my film environments to help convey both mood and atmosphere. Using dark grey tones for the office and light greens, browns and reds for the forest.
The Escape – Thumbnails
I thumbnail sketched my entire story from start to finish to help give me an idea of how I want my overall shots and compositions to look like. This also will help give me an idea as to what I would need to model for the final 3D film.
The Escape – Mood Boards
With a rough idea as to what my film is going to be about I created two mood boards for the two different environments my character is going to be in, A claustrophobic office cubicle and an open path in a forest. I made sure to get images with a lot of greys […]
The Escape – Initial Ideas
When briefed with the task of creating a 30-60 second film, centered around the theme of escape, after writing out a few definitions of the term “Escape” I wrote out some initial ideas that I could potentially make my film about. After thinking about these different ideas I decided to go with the idea […]
Bear Animatic
Full team Animatic My Contribution
Stood Up Evaluation
For the Stood Up Project, we were tasked with modelling and texturing a human/bipedal character from illustrated children’s books, or other 2D sources with our tutors’ approval. Once the characters were created, we were briefed to make a short film where the character is in a situation waiting for something where they could be stood […]
High Noon Evaluation
For the High Noon Project we were tasked with making a short 3D animation demonstrating reaction, interaction, anticipation, fast action, weight and timing. I wanted to achieve a smooth, believable animation which portrayed these aspects when viewed, focusing on camera angles and sound to help bring them into focus. The programs I used to create […]
3D Walk Cycle
Planning Sketches:
Tardis Interior Diorama
Reference images: Planning Sketches: I found this model to be enjoyable to try and recreate, it was a good challenge to undertake as it has both simple sections as well as more complex shapes and details to replicate. The consoles of the TARDIS were simple to shape and so it was where I began […]
Animation principles exercises
I have practiced several different exercises to improve my drawing for animation, the exercises being drawing circles, contouring and finding thirds.
3D Jump.
Blocking Stage: Completed Jump: Planning sketches:
6 Week CT4APP Reflection.
Over the last six weeks of the Animation Production Process unit I have found some difficulties in getting to grips with the Maya software with it being new to me, however by using it repeatedly over the weeks I feel that I have gained some skill in using it and I can now use the […]
Gesture Poses
3D models posed based on drawings.
Textured Models
I have created three 3D models from the list provided and have used the Arnold rendering feature in Maya. I have chosen to model and texture two simple models and one complex model, the models being a plate, a barrel and a tower. Reference images: Planning Sketches:
Moving Chain Animation
Planning Sketches:
Low poly car models
Low Poly Taxi by AtlasNeko on Sketchfab Mr Bean's Car by AtlasNeko on Sketchfab Reference images:
Moving Circle Line Test
I have created a line test of two circles moving left to right with the same timing but different spacing applied to them.
3D Ball Bounce animations
I have created 3 ball bounce animations in Maya each with its own path and weight, I have animated a soft ball, a hard ball and a light ball. Planning Sketches:
Low-poly Characters
I have created three different low-poly characters in Maya that could potentially be used for the High Noon project. Character 1 Character 2 Character 3
Low-Poly Sword
I have modeled two different swords using Maya and created animations of them swinging as well as a turntable animation. Reference images: