The Escape – Final Film

This is the final rendition of my film for the – ‘The Escape’ project, I have added the final textures to it. I am happy with how the film turned out as it is more or less shot for shot what I wanted to portray from the planning stages of the project. There are things […]

The Escape – Initial Ideas

  When briefed with the task of creating a 30-60 second film, centered around the theme of escape, after writing out a few definitions of the term “Escape”  I wrote out some initial ideas that I could potentially make my film about. After thinking about these different ideas I decided to go with the idea […]

Stood Up Evaluation

For the Stood Up Project, we were tasked with modelling and texturing a human/bipedal character from illustrated children’s books, or other 2D sources with our tutors’ approval. Once the characters were created, we were briefed to make a short film where the character is in a situation waiting for something where they could be stood […]

High Noon Evaluation

For the High Noon Project we were tasked with making a short 3D animation demonstrating reaction, interaction, anticipation, fast action, weight and timing. I wanted to achieve a smooth, believable animation which portrayed these aspects when viewed, focusing on camera angles and sound to help bring them into focus. The programs I used to create […]

Tardis Interior Diorama

Reference images: Planning Sketches:   I found this model to be enjoyable to try and recreate, it was a good challenge to undertake as it has both simple sections as well as more complex shapes and details to replicate. The consoles of the TARDIS were simple to shape and so it was where I began […]

Textured Models

I have created three 3D models from the list provided and have used the Arnold rendering feature in Maya. I have chosen to model and texture two simple models and one complex model, the models being a plate, a barrel and a tower.   Reference images: Planning Sketches:

Life Drawing

I have drawn various 1 minute poses of a life model, trying to capture their form and proportions by using simple lines as a skeleton showing no detail whatsoever only the overall structure of the pose.       After those I then moved onto 1 minute silhouette drawings of the model drawing only the […]